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Cryptid (hidden)
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Trick hierarchy (top beats below)
- 👽Alien Abduction — always wins. Single card in the deck.
- 🚫Skeptic — beats Witness, habitats, and Folklore 1–6. Loses only to Folklore 7.
- 👁Witness — beats Folklore (trump) and habitats.
- 📖Folklore 1–7 — trump. Beats every habitat suit. Highest # wins.
- 🌲🌊☁️🌵Habitats 1–10 — must follow the led suit if you can. Highest # of the led suit wins.
Escape specials
- 😢Squonk — cannot win. Nullifies every other non-Alien special in the trick. If everyone plays a Squonk, the first Squonk wins (no trick credit).
- 📰Hoax — cannot win. Pure dump card. All-Hoax tricks award no credit.
Rules of play
- Follow the led suit if you have one. Specials are always playable.
- The led suit is set by the first non-special card of the trick.
- Trump (Folklore) may be led freely.
- Trick winner leads the next trick.
- Bid exactly: +20 / trick. Miss: +10 / trick − 20 / trick off.
- Bid 0 hit: +10 × round#. Bid 0 miss: −10 / trick won.
Round modifiers (set by cryptid powers)
- Nessie: low cards win instead of high.
- Wendigo: no suits, no trump — highest # wins.
- The Rake: all specials nullified for the round.
- Jackalope: no bids; every trick = +10 flat.